How does MTG close up work?

MTG works the same way as standard MTG—you draw three cards and pass back to the player who passed first. In fact, MTG is a very good format because if you draw in the first couple of rounds you basically have no chance of winning.
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But it comes with its quirks. If you have seen a number of videos, we’ve all seen this sort of thing—you’re able to draw a lot of cards, and if you do you get a bunch of card advantage. In fact, MTG gives you card advantage by having a much different gameplan than standard MTG does.

A lot of standard MTG works the same way as MTG—if you have more than you need to play a game, you can pass. The idea with MTG is if you have a bunch of cards, and you pass, you’ll get a bunch of card advantage, which is exactly what will happen. If you have a bunch of cards, and you pass, you’ll get something even better—card advantage. But most of the time that you’re drawing cards, you usually are not taking the turn you do in.

I’ll talk more about this later. For now, let me talk about something that we’ve not had much discussion in the past (for an even longer explanation, see here). Every time you draw, you have an additional option. You can spend cards from your hand and play out a spell or two. You can play out creature spells—you don’t need to play them—for cards that cost a card, such as Lightning Bolt. And you can play out a land.

This makes sure that you’re maximizing the number of cards you draw. For example, you could try going to four-mana creatures to get through the game. I suppose in theory you could play out all three creatures with these four cards—but in practice it’s less efficient to play out two creatures with one card—two four-mana dudes and one five-drop—than playing out both creatures with one card. You’re only getting a few cards, instead of four.

Why would one player want to play out one creature and two lands instead of two guys and one land? Because if you’re playing out two cards, you have nothing to lose—you get a bunch of card advantage, which is great.

Now, just because it’s so good, this might not always be optimal. If you’re playing around a particular removal spell